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Small moves. Many possibilities.

Make the tile board match the patterns in your hand. Each card has two uses: score its points, or discard it to pay for a tile move.

Inspect first, then choose

Hover over or keyboard-focus a card for a larger view. On a phone or tablet, tap any card to inspect it, then use the previous and next buttons to browse your hand. Inspection never spends a card.

A card marked “Can score” matches the board. Open it and choose Score to collect its points, or Discard · +1 move to fund a move—even when it matches.

Move and flip the tiles

Tap a tile to flip it. Drag it along a row or column to slide it; each adjacent step costs one move. Diagonal moves are not allowed. With a keyboard, focus a tile and press Enter or Space to flip, or an arrow key to slide.

You may plan moves before paying. The move counter tells you how many cards you still owe. Pay with discards before completing the hand. You cannot score a card if that would leave too few cards to pay. Unused move credit expires at the end of the hand.

Read a pattern

Keep the card upright relative to the board. A small pattern can match anywhere it fits, but cannot rotate or mirror. A dotted square means any tile; it still occupies a space. A full 3 × 3 pattern fixes the shown symbols to their board positions.

Finish a hand

Use Complete hand to bank your points and draw back up to four cards. If you have taken no actions, you can instead Skip & draw 2, up to six cards. You cannot skip two hands in a row. Discarded cards return to the deck when it runs out.

Undo reverses your last card or tile action. Undo all returns to the start of this hand, with the tiles animating back into place. Completing or skipping a hand commits it, so earlier hands cannot be undone.

Your solo goal

Challenges use 16 cards worth 30 points in total. Score all 16 to win. Each completed hand without a scored card earns a strike, including a skip. Reaching your mode’s strike limit ends the game. Goals are checked when you complete a hand.

Gentle. Room to explore. Score all 16 cards before 8 strikes.

Classic. The solo challenge. Score all 16 cards before 4 strikes.

Expert. Every hand matters. Score all 16 cards before 2 strikes.

Practice. Full deck, no strikes. Explore and finish whenever you like.

Choose Shuffle between hands to have the board rearrange after each completed or skipped hand, or Steady board to keep building on your arrangement. Classic with a steady board uses the published solo goal; the other difficulties, shuffle option, and deferred move payment are app variants.

The two sides of each stone

sunmoon1 stone
fishbird2 stones
horseship3 stones
seedtree3 stones

Open Scored cards during or after a game to see your collection by hand number or point value. Sound is optional, with volume settings under Sound.

Inspired by Shifting Stones, designed by J. Evan Raitt and published by Gamewright. Read the original rules ↗

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