Help Cards

Tile Guide

sun
moon
fish
bird
horse
ship
seed
tree

Turn Actions

Shift Stones

Discard a card, then switch any two adjacent tiles. (No diagonals.)

Flip Stones

Discard a card, then flip over a tile.

Score a Card

Reveal a card from your hand that matches a pattern on the tile grid. Place it face-up in front of you.

End Your Turn

Draw back up to 4 cards.

Skip Your Turn

Skip your turn and draw 2 cards from the deck. You may not skip twice in a row.

Tile Count

  • 1x Sun/Moon
  • 2x Fish/Bird
  • 3x Horse/Ship
  • 3x Seed/Tree

Card Counts

  • 28x 1 point cards
  • 26x 2 point cards
  • 13x 3 point cards
  • 5x 5 point cards

How to Play Sliding Tiles

Standard Game

Half of the screen shows the board and other half shows your cards.

If a card is glowing, then it can be scored, because the pattern is on the board. If a card is not glowing, it can be queued for discard. Each discarded tile gives you more tile actions to spend to slide or flip a tile.

Once a card has been queued for discard, if you unselect it, it will revert changes on the board.

Use up your moves on the board, and score cards. If you perform no moves and you have 4 cards in your hand when you end your turn, aka "skip" your turn, you get to draw two more cards.

To slide a tile, click and drag it. To flip a tile, simply click it. Cards used to score are organized to one side of the board.

Click to restart your turn and undo any moves to the board.

Click to undo your last move.

Click to finalize your moves and scoring for the turn.

Simulated Players

If you select more opponents instead of just solitaire play, the board goes through more random changes between turns.

Each simulated player can perform 1 to 3 moves on the board on their simulated turn. Thus throwing a wrench in your own plans.

References